Skills
From Felaguria: The Struggle for Power
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Attributes:
Body
- Level 1 - Weak body. You have some kind of illness or physical disorder. It is quite hard for you to live without others help.
- Level 2 - Usual type. You can carry things, help yourself to live easily, sometimes you train or just try to keep yourself in a healthy stance.
- Level 3 - You can carry quite heavy things, your body is strong, trained.
- Level 4 - perfectly trained and very strong, tough body.
Mind
- Level 1 - It is hard for you to understand your surrounding, as it is hard for surrounding to understand you. You have no idea, what "reading" means, you speak "your own" language.
- Level 2 - Your speech is quite nice, you know how to read at least letters. Maybe you even have some talents in arts. You can think smoothly and you even can be considered as clever.
- Level 3 - You know how to read and how express your thoughts, you have good ideas, you easily understand things.
- Level 4 - You are genius. You have some really strong talents, you can be very good tactician, you can read easily, it is very easy to understand you and usually these people are considered as mentors at somepoint.
Presence
- Level 1 - What is this smell? Is it me?
- Level 2 - You are clean enough and people do not try to walk ten steps from you. Usual type of medieval person.
- Level 3 - Likely, you are noble and get some possibilities to keep yourself very clean and natty. It is always a pleasure to speak with you.
- Level 4 - You are just perfectly looking person.
Reaction
- Level 1 - Huh?! What? Did just someone toss a rock at me?
- Level 2 - You can step aside on time, when someone tosses a rock at you.
- Level 3 - You can catch a rock, when it is tossed at you.
- Level 4 - You see who tosses a rock at you, when the first muscle of the person, who raises his hand to toss a rock at you flinches.
Action:
Seamanship
- Level 1 - Someone, who knows something about Seamanship but not much.
- Level 2 - Swabbie. He knows how to keep a ship clean and that ships are used to travel through Seas and they need people to navigate.
- Level 3 - Mate with very little experience.
- Level 4 - Experienced mate.
- Level 5 - Experienced sailors, who are a valuable part of the crew.
- Level 6 - Experienced sailors, who barely leave ships.
- Level 7 - Boatswain or navigator, who has a very good understanding of ships and seas, and who has some experience.
- Level 8 - Captain or first mate, someone who knows his ship perfectly and has war experience.
- Level 9 - Very experienced ship captain.
- Level 10 - High Admiral, who commands the fleet of a kingdom, or very experienced pirate.
- Level 11 - A few of the most known sailors, so skilled one could suspect them to use magic.
- Level 12 - The most famous sailors in the world, living and breathing, being the ship; navigating as if it were another limb of the body.
Marksmanship
- Level 1 - Someone who has had a few lessons.
- Level 2 - Someone with regular but infrequent lessons.
- Leve 3 - Someone with regular lessons but no actual experience.
- Level 4 - A generic professional archer.
- Level 5 - An experienced professional archer.
- Level 6 - An experienced long-time professional archer.
- Level 7 - An archer with years of combat experience.
- Level 8 - A champion archer.
- Level 9 - A twenty-year veteran with extensive combat experience.
- Level 10 - A master archer.
- Level 11 - A master among masters.
- Level 12 - One of the best few archers in all the region of Felaguria.
Blades
- Level 1 - Someone who has had a few lessons.
- Level 2 - Someone with regular but infrequent lessons.
- Leve 3 - Someone with regular lessons but no actual experience.
- Level 4 - A generic squire.
- Level 5 - A new knight.
- Level 6 - An experienced knight.
- Level 7 - A knight with years of combat experience.
- Level 8 - A champion among all.
- Level 9 - A twenty-year veteran with extensive combat experience.
- Level 10 - A master of blades.
- Level 11 - A master among masters.
- Level 12 - One of the best few swordsmen in all the region of Felaguria.
Defense
- Level 1 - The best defense is to try to run away.
- Level 2 - I can push the bully back gently and be beaten proudly.
- Leve 3 - I can hold a sword or a shield. I am not sure, which would be better.
- Level 4 - I can handle sword and shieldin my arms, maybe even countering one or two attacks.
- Level 5 - Experienced in holding a shield while fighting.
- Level 6 - Professionally uses a shield in combats.
- Level 7 - Able to defend with shield and manoeuvre.
- Level 8 - Very good in using shield and evading attacks.
- Level 9 - Can defend himself professionally.
- Level 10 - Master of defense.
- Level 11 - Barely touchable.
- Level 12 - Untouchable.
Stealth
- Level 1 - Someone who played Hide and Seek pretty seriously as a kid, but hasn't played in years.
- Level 2 - Someone who played Hide and Seek pretty seriously as a kid and won many times.
- Leve 3 - Someone who still could play Hide and Seek and even win!
- Level 4 - A new scout, spy or thief.
- Level 5 - An experianced scout, spie or thief, who were cought just a few times for small busnesses.
- Level 6 - A long-time scout, spie or someone who can actually make a living picking pockets.
- Level 7 - Someone who can disappear from a crowded room.
- Level 8 - Someone who can be unnoticed in the crowd.
- Level 9 - Someone who can disappear from a nearly empty room.
- Level 10 - The most perfect and most wanted scout, spie, thief.
- Level 11 - He was seen just once, just by his mother, when he was born.
- Level 12 - The ghost.
Athletic
- Level 1 -Someone who loves climbing into the trees.
- Level 2 - Someone who trains his body at least twice per week, or is working on specific part of the sport (mentioned in background skills).
- Leve 3 - Someone who has physical job or trains casually on some kind of the sport.
- Level 4 - Someone who wouldn't embarrass himself in the sport feasts and matches.
- Level 5 - Someone who actually would win in one of the matches.
- Level 6 - Someone who might even train others.
- Level 7 - Someone who could run long marathons.
- Level 8 - Someone who could climb into the mountais or swim very long (depends on background skill) and are usually quite active physically.
- Level 9 - Someone who would be known by his abilities very well and would be considered as one of the best.
- Level 10 - Winner of multiple sport events.
- Level 11 - The one, who is considered strangely good at some parts.
- Level 12 - The one, who would be frown uppon for being inredibly good. He would be considered a magician or half-god and... he couldn't live long in some cultures.
Perception
- Level 1 - Someone who notices when someone close to them falls down.
- Level 2 - Someone who notices when someone close to them scracthes their head.
- Level 3 - Someone who wins most every game of hide and seek that they play.
- Level 4 - Quite a good guardsman or wary noble.
- Level 5 - An experienced guardsman or a simple scout.
- Level 6 - A professional scout or a spy.
- Level 7 - Someone who misses very little that goes on around them.
- Level 8 - An experienced noble who notices even nuanced facial expressions.
- Level 9 - Someone whose pockets are almost impossible to pick without being noticed.
- Level 10 - Someone with exceptional senses and the ability to process the necessary information quickly.
- Level 11 - Someone who catches even the slightest change in the world around them.
- Level 12 - The one, who sees more than Gods.
Healing
- Level 1 -
- Level 2 -
- Leve 3 -
- Level 4 -
- Level 5 -
- Level 6 -
- Level 7 -
- Level 8 -
- Level 9 -
- Level 10 -
- Level 11 -
- Level 12 -
Administration
- Level 1 - Someone who knows that a noble house needs to have food brought in.
- Level 2 - The assistant in a small store in the market or travelling merchant assistant.
- Level 3 -The merchant of the small store in the market.
- Level 4 - Someone who might run a small business themselves.
- Level 5 - Someone who could run a minor vassal house efficiently.
- Level 6 - A savvy business person or someone who could run a major vassal house.
- Level 7 - Someone who could run a single very successful business or small chain businesses.
- Level 8 - Someone who could efficiently run the huge dutchy.
- Level 9 - Very succesfull merchants, who usually travels through all the four Kingdoms and has their business or businesses there.
- Level 10 - Someone who could be Master of Coin, with the appropriate Economics skill level (background skill).
- Level 11 - A master of administration.
- Level 12 - One of the few most savvy business people.
Bludgeons
- Level 1 - Someone who has had a few lessons.
- Level 2 - Someone with regular but infrequent lessons.
- Leve 3 - Someone with regular lessons but no actual experience.
- Level 4 - A squire.
- Level 5 - A new knight or experienced man-at-arms.
- Level 6 - An experienced knight or long-time man-at-arms.
- Level 7 - A knight with years of combat experience.
- Level 8 - A champion among fighters.
- Level 9 - A twenty-year veteran with extensive combat experience.
- Level 10 - A master with a bludgeon.
- Level 11 - A master among masters.
- Level 12 - One of the best few polearm users in all the Region of Felaguria.
Polearms
- Level 1 - Someone who has had a few lessons.
- Level 2 - Someone with regular but infrequent lessons.
- Leve 3 - Someone with regular lessons but no actual experience.
- Level 4 - A squire.
- Level 5 - A new knight or experienced man-at-arms.
- Level 6 - An experienced knight or long-time man-at-arms.
- Level 7 - A knight with years of combat experience.
- Level 8 - A champion jouster (with appropriate Riding skill).
- Level 9 - A twenty-year veteran with extensive combat experience.
- Level 10 - A master with a polearm.
- Level 11 - A master among masters.
- Level 12 - One of the best few polearm users in all the Region of Felaguria.
Horsemanship
- Level 1 - Someone who rode a pony a few times when they were young.
- Level 2 - Someone with a few lessons in horsemanship, but not many.
- Leve 3 - Someone who doesn't fall off more than half the time when they jump their horse.
- Level 4 - A cavalryman or jouster who hopes to win a single tilt.
- Level 5 - Someone who hopes to race horses.
- Level 6 - A skilled and experienced jouster or horse racer.
- Level 7 - A jouster with years of experience.
- Level 8 - A champion jouster (with appropriate Polearms skill).
- Level 9 - Someone who has won multiple major riding competitions.
- Level 10 - A master horseman or horsewoman.
- Level 11 - A master among master.
- Level 12 - One of the best few polearm users in all the Region of Felaguria.
Unarmed
- Level 1 - Someone who threw a punch once.
- Level 2 - Someone who threw a punch once — and actually connected.
- Leve 3 - Someone with the rudiments of a martial arts style or a little experience in brawls.
- Level 4 - Someone who could hold their own in a typical bar fight.
- Level 5 - Someone who wouldn't embarrass themselves in a small martial arts competition.
- Level 6 - A veteran of many bar fights or a skilled martial artist with real experience.
- Level 7 - Someone with years of experience in unarmed combat.
- Level 8 - Someone who could place at a continental martial arts competition.
- Level 9 - A nearly undefeated bar brawler.
- Level 10 - A martial arts master.
- Level 11 - A master among masters.
- Level 12 - One of the best few polearm users in all the Region of Felaguria.
Apothecary
- Level 1 -
- Level 2 -
- Leve 3 -
- Level 4 -
- Level 5 -
- Level 6 -
- Level 7 -
- Level 8 -
- Level 9 -
- Level 10 -
- Level 11 -
- Level 12 -
Background:
- Science - geography, astronomy, biology, chemistry, alchemy, geology, mathematics, botany, etc.
- Humanity - history, literature, philosophy, poetry, etc.
- Business - cook, servant, barkeep, steward, carpenter, brewer, blacksmith, etc.
- Entertainment - chess, cards, etc.
- Artforms - sculpting, painting, sketching, etc.
- Expression - singing, dancing, playing an instrument, etc.
- Crafts or hobbies - gardening, basketweaving, knitting, etc.
- Outdoorsman - survival, tracking, hunting, falconry, etc.
- Leadership - command, warcraft, etc.
Limits:
- You can have just three skills above level 7.
- Age restriction: remember, that a person, who is just 24 years old can't know things better or the same as a person in his 40th summer. The staff will look at it carefully. Of course, there might be exceptions, but then your background must prove your abilities.
- You must have at least 4 background skills.
- You must have 2-5 Quirks.
- You can't spend more than 40 points on action skills.
- All attributes must be at least level 1.
- You can't spend more than 12 points on attributes.
- You must be a native speaker in at least one language.